Skyrim fire breath mod
Opening the door will trigger a poison dart trap unless the attached tension cable is first disarmed. On the right side of the room, just past the soul gem trap, a wooden door opens to a storage room. Three spider eggs are found in a broken urn to the left of the first pillar, with an orange dartwing in a second broken urn along with a large stone pot against the same wall.
Dodge the flames and remove the soul gem to disable the trap. A spellcaster trap shooting flames is immediately to the right as the room opens up. Another oil slick is on the floor if you wish to make use of it. The doors open to the living quarters where a fire mage and a leveled conjurer are waiting. Take the walkway to the left to the door to the next room. Follow the bridge across the room, heading east to an intersection. Behind the bucket, tucked into a niche, is an apprentice-locked chest. On the landing look directly ahead, to the south, for a bucket on the ground. There is nothing of note in the area behind the spike wall, so continue up the two ramps to a landing. When the area is clear, a small room to the right contains an adept-locked chest. Opposite this, against the wall is an open crate containing a sheaf of wheat and a potato. Avoid it, or make use of it during battle. A pressure plate triggering a spike wall is at the mouth of the clearing, just below the raised platform. You can use the oil and lanterns for a preemptive strike however, this alerts all enemies to your presence and location. A necromancer, a skeleton, and two fire mages await on the raised platform and in the clearing ahead. Note where the oil slick on the floor begins again and oil lanterns hanging from above. The main path continues north and has many hanging moss growing down the walls. Here you will find an urn, and three additional silver ore veins, one on the right and two on the left walls. There is a side passage on the right-hand side, with a ledge above. Look for a silver ore vein straight ahead on the east wall. This will clear the low level enemies within. Either ignore the oil completely or safely ignite the slick from your position in the passage. Stepping on the pressure plate will ignite the oil, and while spectacular, can cause injury. Before entering, note the pressure plate, which triggers a flame spout trap and a large oil slick on the ground. A narrow passage continues southward, take care as there are some bone chimes found along this next section, designed to alert the skeleton in the next passage and a skeever found in a side passage farther along. A random potion of healing and large coin purse can be found on a small ledge just behind the mammoth skull, on the east wall. The plate is easy to bypass, or you can activate the plate, triggering the ram, and quickly jump backward into the safety of the narrow passage. The passage opens up into a space with a second pressure plate that triggers a swinging mammoth skull trap. At the bottom of the path the gorge turns eastward into a narrow passage. By avoiding the trap, you have the elevated advantage for a ranged attack on the mage. There are three pieces of firewood beside the fire. It is best to avoid this trap as setting it off carries you, along with the boulders, down to a necromancer sitting by a fire. Once inside the path leads downward to the first of many pressure plates that triggers a falling boulders trap. They can be very hard to spot from any distance as they blend in very well. A single, leveled necromancer is found standing beside the entrance and will try to bar your entry. Two sets of skeletal remains and blood splashed cairns lead up to the gorge's mountain entrance.